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Author Topic: ArmA 3 SITREP  (Read 244 times)

Offline |AGW|Fir3fox

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ArmA 3 SITREP
« Reply #1 on: May 11, 2021, 03:08:21 AM »



 


BIS has released the latest update for Arma 3, it weights in at ~1021 MB, for those already up to date (new players will have to download the full game), to update simply open Steam & allow it to auto update.

SPOTREP #00027 Game Update: 1.22 (Campaign improvements, Linux server performance, GameSpy removal)

 reported
by Joris-Jan van 't Land
on Wednesday 18th June 2014

FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.22 (Campaign improvements, Linux server performance, GameSpy removal)
SIZE: ~1021 MB

CHANGELOG   

  • Server browser:
    • Removed: GameSpy logo
    • Removed: GameSpy / Steam switch
    • Server count is now in-engine instead of scripted
    • Added: Player's name
       
  • Fixed: Devbranch watermark is no longer displayed after exiting Splendid Camera in the main branch
  • Fixed: Mistake in condition of function BIS_fnc_randomPosTrigger (You are not allowed to view links. Register or Login)
  • Fixed: Script error in function BIS_fnc_spawnGroup (You are not allowed to view links. Register or Login)
  • Fixed: Tactical vest camo ground model
  • Fixed: Wrong default values (You are not allowed to view links. Register or Login) in the fire and smoke effect modules fixed (it is only safety-check, it shouldn't have any impact on functionality)
  • Fixed: Iron sights and camo of armed offroad
  • Fixed: Dispersion and engagement ranges of TRG 20 and TRG 21 were switched
  • Fixed: TT05 - tweaked misplaced barrier
  • Fixed: Unknown Community Author for static weapons backpacks
  • Fixed: Align of holographic reticle
  • Fixed: Typo in strength of handbrake for quad bike
  • Fixed: Aimpoint visibility at night for MRD attachment
  • Fixed: Player can no longer respawn into vehicle stolen by an enemy
  • Fixed: Tasks were not auto-assigned correctly
  • Fixed: When a vehicle respawn position was moved while a vehicle  was waiting for respawn, the vehicle was respawned on the position  before the change
  • Fixed: Deleting a vehicle while it was waiting for respawn caused a scripting error
  • Fixed: Pressing Up and Enter while in the MP pause menu closed the Zeus interface
  • Fixed: Zeroing on EBR's ironsights
  • Fixed: CAS modules in the editor were not trigger activated
  • Fixed and updated all helicopters with proper inventory loads
  • Fixed: Camo selection on the Beanie
  • Fixed: RPT error when spawning a lightning bolt
  • Fixed: UI texture of Black MX with muzzle accessory
  • Fixed: Geometries of UAV entities
  • Fixed: Decelerons on the Wipeout so that they both extend to the same extent when banking
  • Fixed: Map icon size of portable mortars, offroad variants and assault boats
  • Fixed: Missing vehicle dust effects for desert surface (only on Altis)
  • Fixed: Unable to throw grenade through window of d_house_small_02_v1_f.p3d (You are not allowed to view links. Register or Login)
read the full changelog below...
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